I’m the first person to say this, but I don’t want to be the first to say it.
Titanfall is a game that has had some pretty strong races, and some pretty dark ones.
The first-person shooter is known for its strong diversity in race and ethnicity, and its first-party developer Respawn has made a point of not only featuring some of the best characters in the game, but also highlighting the diverse backgrounds of its protagonists.
But for those of us who aren’t yet as invested in a shooter as we are with a first-to-play-series, this means a lot of choices we don’t always like, like who we can choose as a character and how we can dress.
The game doesn’t have a lot to offer as a first person shooter, which makes it especially difficult to fully immerse yourself in the experience as a race, but the game’s first-player mode has a really interesting approach to the race question.
In a game with the potential to be so much more than that, the team at Respawn decided to create a first player mode in which the player is able to choose to be either a human male or a female, and that the first player character will be a black woman.
It is a bold choice for a game about race and identity, and a move that Respawn says is a reflection of how they view race.
“We wanted to go beyond that, and explore a world where people of color can be playable, but where there’s still so much room for discussion,” a press release from the studio reads.
“Black women are a part of the experience of this game, and we wanted to show how they fit in and are represented in our community, while also highlighting how much we still have to go.”
As the press release notes, there’s no indication that this mode is going to be available in the beta, or in a release in the near future.
I don´t have a ton of experience playing games, but that is one thing I have to say.
I like games that have a bit of diversity in their gameplay, and I like the game Titanfall because it is one of the few games that really addresses race and gender.
As a first to play experience, however, I have a mixed feeling about how the new game handles race and representation in a game.
I understand the desire to have a more diverse first person experience, but as a gamer, I don`t think there’s much that makes me want to jump in and play this first person first-gun shooter as a white male.
And that said, as someone who is interested in the history and culture of black people in the United States, I am interested in seeing how the game handles this topic.
It also seems that the team behind the game did not have the same vision for the character of black female player-characters that I do.
While there are many black female characters in video games, they are rarely represented in first-persons, or at all, so the fact that Respown is bringing a black female to the first-partying-in-the-game mode, as opposed to a white female player, is interesting. But I don�t think that Respaw wants to talk about race in the first half of the game and have the player choose a race that they don’t like, either.
One thing that does make me question the decision to create the first playable race for the game is the inclusion of the word “black”.
It is one that is rarely seen in gaming, and while it is a term that has been used by many white gamers in the past, the concept of the “black community” has been largely relegated to the subculture of gamers of color.
When you play the game as a black male, you will be assigned a racial identity and will be able unlock a racial perk, which can unlock other racial perks.
However, as I’ve previously pointed out, this race is completely optional and will not change anything about your character.
While this mode of play is certainly a first step in creating a better first-Person shooter, I do wonder if the decision was taken to create this option to cater to a specific demographic of gamers.
In the past I’ve seen games like Call of Duty which have attempted to cater toward the demographics of their respective audience, but have had mixed results.
“The way that we approach things with games is we want to give our players as much freedom as possible to play their characters in ways that they like, but we also want to make sure that we are respectful of their choices and what they want to see in the world,” said James “Spider” Henderson, creative director of Respawn.
“We do want to try to provide our players with choices that they feel comfortable with, but not a bunch of choices that are going to